Overview
Complete guide for Throwing Axe in Mina the Hollower. Learn the effect, Joule cost, location and best use cases.
Sidearm profile
- Joule Cost: 3
- Type: Offensive
- Location: Found in overworld
Build parser notes
- Affects: Sidearm, Passive Effects
- Extra Stat Level: Attack 0, Defense 0, Sidearm 3
- Passive Effects: Ranged attack that passes over walls and obstacles
How to Get Throwing Axe
Overworld.
Best use cases
- Use Throwing Axe for safe ranged checks, switch hits, and rooms where stepping forward is the risky part.
- Treat its 3 Joule cost as a safety trade: spend when it prevents damage, saves a long chase, or confirms a route-critical hit.
- Best fit: offensive loadouts that need Ranged attack that passes over walls and obstacles.
- It is strongest when the Sidearm solves a concrete route problem: a flying target, awkward switch, dangerous approach, or cleanup check that would otherwise slow the room down.
Route notes
- Location/progression note: Overworld.
- Refill and test the timing near an Underlab before using it in a long cleanup route.
- Pair it with a weapon that covers the opposite range, so failed shots do not leave Mina without a safe punish.
- If the route has multiple refills, spend it more freely; if the next refill is uncertain, save it for hazards that reliably cause damage.
Tested notes
- Current metadata tags it as Offensive and affects Sidearm, Passive Effects.
- Extra Stat Level metadata: Attack 0, Defense 0, Sidearm 3.
- Recheck exact Joule cost and hit behavior in-game after patches before using this page for strict routing.
Common mistakes
- Spending Joules for damage when a basic weapon hit would be equally safe.
- Forgetting to swap Sidearms between exploration, boss attempts, and cleanup routes.
- Building around the tool before confirming that the current room actually rewards its range, safety, or utility.
- Treating every shot as DPS instead of asking whether it protects routing rhythm, resource safety, or a difficult movement line.

