Overview

Complete guide for Nightstar in Mina the Hollower. Learn the playstyle, strengths, weaknesses, upgrade paths and best trinket combinations.

Combat profile

  • Weapon class: Flail
  • Attack speed: Medium
  • Range: Long

Build parser notes

  • Affects: Attack, Passive Effects
  • Extra Stat Level: Attack 1, Defense 0, Sidearm 0
  • Passive Effects: Nightstar is a flail that strikes at the tip of its chain, reaching approximately 2 tiles ahead of Mina. During the swing animation, Mina is locked in place briefly, so positioning before attacking is important.

How to Get Nightstar

Starter weapon / Legovich's Arms (Ossex) / Loner's Landing wrecked ship.

Best use cases

  • Use Nightstar when you want a flail plan with medium tempo and long reach.
  • Good weapon choice depends on whether the route rewards spacing, burst damage, blocking, or close-range pressure.
  • Keep a backup plan for enemies that punish this weapon's recovery or preferred distance.
  • Judge it by room control as much as damage: the best weapon for a route is often the one that keeps Mina safe while preserving tempo.

Route notes

  • Location/progression note: Starter weapon / Legovich's Arms (Ossex) / Loner's Landing wrecked ship.
  • Test the weapon in a short enemy loop before spending resources around it.
  • Pair weapon choice with Trinkets that cover its main weakness rather than only boosting its strength.
  • Revisit the choice after every major upgrade, because a weapon that feels slow early can become cleaner once the supporting build catches up.

Tested notes

  • Current metadata: class Flail, attack speed Medium, range Long.
  • Extra Stat Level metadata: Attack 1, Defense 0, Sidearm 0.
  • Use the Build Planner to compare how this weapon changes a full loadout instead of judging it from one room.

Common mistakes

  • Choosing it only for damage without checking recovery, range, and room shape.
  • Using the same punish timing on every boss instead of retesting after each new pattern.
  • Ignoring Sidearm and Trinket support when the weapon leaves gaps in safety or reach.
  • Keeping the same weapon for every room even when the route has shifted from exploration to boss attempts or cleanup.